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M a r k   F r y

[ aspiring animator, filmmaker, vfx artist ]

 
 
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LEVEL DESIGN

ANIMATION + FILM VFX CONTACT & RESUMÉ
 
 

 

 

 

Hello. I'm Mark Fry, a Canadian citizen living in the United Kingdom with seven years experience as a London-based level designer in the video games industry.

This web site is a showcase of my past work in real-time 3D video games and a look ahead at my other passions: animation, film, and vfx. I am currently on a learning sabbatical with hopes of gaining employment in London's thriving VFX industry.

It's still early days but I've recently set up a blog for more text-laden, non-graphical updates; things that just wouldn't fit into Twitter's 140 character limit.

 

 

 
 

12 August 2010

This image is a Maya Software render created during the first part of the Escape Studios online training course entitled "Advanced Shading with Maya & Mental Ray". Escape Studios provides the geometry & textures and they work you through creating the shading networks for all the various materials. I'm quite enjoying working in the Hypershade and learning more about the utilitiy nodes, projections, and layered shaders.

 

 

 
 

28 May 2010

My head sculpted in Maya polygons to learn topology & edge flow techniques. Some details like the nostrils, lips, and ears could definately use more work.

 

 

 
 

HDR Test
30 May 2010

After working through some training tutorials for using high dynamic range images with Maya lighting and mental ray rendering techniques I needed to take an afternoon to put things into practice beyond the lessons.

[ more ]

 

 

 
 

26 March 2010

Maya mental ray render with reflections, refractions, and a fresnel effect controlled via a Sampler Info node.

 

 

 
 


18 August 2009

Environment test shots for a previs animation, "The Escape".

[ more ]

 

 

 
 


14 August 2009

Maya ambient occlusion test render using mental ray

This is my concept model of the Slipgate teleporter used in the Enemy Territory: Quake Wars video game. My idea was to base the design of the teleporter on the Quake symbol as a nod to the legacy of the Quake series. The model was later used by the artists as a guide for the final in-game asset.

 

 

 
 

 

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