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M
a r k F r y
[
aspiring animator, filmmaker, vfx artist ]
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Hello.
I'm Mark Fry, a Canadian citizen living in the United Kingdom
with seven years experience as a London-based level designer
in the video games industry.
This
web site is a showcase of my past work in real-time 3D video
games and a look ahead at my other passions: animation, film,
and vfx. I am currently on a learning sabbatical with hopes
of gaining employment in London's thriving VFX industry.
It's
still early days but I've recently set up a blog
for more text-laden, non-graphical updates; things that just
wouldn't fit into Twitter's 140 character limit.
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28
May 2010
My
head sculpted in Maya polygons to learn topology & edge flow
techniques. Some details like the nostrils, lips, and ears could
definately use more work.
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HDR
Test
30
May 2010
After
working through some training tutorials for using high dynamic range
images with Maya lighting and mental ray rendering techniques I
needed to take an afternoon to put things into practice beyond the
lessons.
[ more
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26
March 2010
Maya
mental ray render with reflections, refractions, and a fresnel effect
controlled via a Sampler Info node.
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18
August 2009
Environment
test shots for a previs animation, "The Escape".
[ more
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14
August 2009
Maya
ambient occlusion test render using mental ray
This
is my concept model of the Slipgate teleporter used in the Enemy
Territory: Quake Wars video game. My idea was to base
the design of the teleporter on the Quake symbol as a nod to the
legacy of the Quake series. The model was later used by the artists
as a guide for the final in-game asset.
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[
CLICK HERE FOR THE RENDER ARCHIVE >>] |
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Copyright
© 1999-2010 Mark Fry. All rights reserved.
Image
popup overlay: Lightbox2
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