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Mark Fry

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VFX FILMMAKING LEVEL DESIGN
 
 

 

 

 

I am available for work as a VFX artist and would be happy to discuss any contracts or full-time positions as a digital compositor or camera matchmover. I also have a solid general base in Maya modelling, lighting, rendering and animation.

As an aspiring filmmaker I am interested in joining indie film crews to help out in the camera & lighting departments or offer any VFX-related onset solutions. If you have a short film project that needs my help, please contact me.

 

 

 
   
 

 

 

Mark Fry - VFX Artist / Compositor

email: mark [at] teamfrykes.com
www.teamfrykes.com/mark
Linkedin: uk.linkedin.com/in/frymark

Location: London, UK

Software

Proficient in:

  • Nuke
  • Maya
  • PFTrack
  • Photoshop
  • Premiere
  • idTech

Workable knowledge of:

  • Shake
  • After Effects
  • Boujou
  • Matchmover
  • Maya Live

 

Training

Online training:
Escape Studios
(2010)

Camera Tracking for VFX
(PFTrack, Maya Live, introduction to VFX and camera theory)

Maya Essentials Bundle
(modelling, animation, texturing, lighting, rendering)

Advanced Shading with Maya & Mental Ray

Advanced Lighting with Maya & Mental Ray

Nuke for 3D Artists

 

Classroom training:
Applied Multimedia Training Center
(1997-1998)

3D & Special Effects Animator
(Alias|Wavefront PowerAnimator, Softimage Eddie, IRIX on SGI O2)

Multimedia Design and Communication
(Photoshop, Premiere, Freehand, Director, Quark XPress, Mac)

 

  Introduction

I am a Canadian citizen with indefinite leave to remain in the UK. I am interested in working as a Nuke digital compositor for feature films and have a keen interest in stereoscopy, photo/cinematography and filmmaking.

 

Experience

Roto Artist, Double Negative
Jan 2012 – Present

  • Roto Artist creating spline-based articulated mattes and dustbusting/plate restoration for feature films using Nuke and proprietary tools. To speed up the roto process, I try to use matchmove cameras & geometry or planar tracks in Nuke.

Sabbatical: Learning VFX
Sep 2009 – Dec 2011

  • Developing skills for compositing, camera tracking and CGI
  • Exploring HDSLR filmmaking with my Canon 550D/T2i and d.i.y. camera rigs

Multiplayer Lead Level Designer, Endrant Studios
Apr 2008 – Aug 2009

  • Wolfenstein video game (PC, Xbox 360, PS3)
  • Modelling, world building, lighting, scene optimizations, managing the level design team

Lead Level Designer, Splash Damage
Jun 2002 – Mar 2008 (Lead as of Jul 2005)

  • Enemy Territory: Quake Wars video game (PC) (Lead Level Designer)
  • Doom3 video game (PC) (Senior multiplayer Level Designer)
  • Wolfenstein: Enemy Territory video game (PC) (Level Designer)
  • Modelling, world building, lighting, scene optimizations, A.I. scripting, liaison for executive producers & outsource developers, managing the level design team

Graphic Artist, Monument Production (Winnipeg) Limited
Mar – Apr 2002

  • Created graphics to dress sets and props for TV movie Christmas Rush

Graphic Designer/Web Developer, Allmedia Inc.
Oct 2001 – Mar 2002

  • Flash animator, graphic design, video shooting & editing for a new-media TV pilot

Sabbatical: Learning Level Design
Mar – Oct 2001

  • Developing real-time 3D level design theory & techniques using idTech3

Lead 2D Compositor, Digital Chameleon
Oct 2000 – Mar 2001

  • Using ToonBoom USAnimation for animated TV series Treasure (Cinar/BBC)

Graphic Designer/Web Developer, Manlab Internet
May 1999 – Jul 2000

  • Flash animator, graphic design, streaming video productions

 

 

 
   
 

 

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Linkedin: www.linkedin.com/in/frymark
   
 
     
 

 

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