Software
Proficient
in:
- Nuke
- Maya
- PFTrack
- Photoshop
- Premiere
- idTech
Workable
knowledge of:
- Shake
- After
Effects
- Boujou
- Matchmover
- Maya
Live
Training
Online
training:
Escape Studios
(2010)
Camera
Tracking for VFX
(PFTrack,
Maya Live, introduction to VFX and camera theory)
Maya
Essentials Bundle
(modelling,
animation, texturing, lighting, rendering)
Advanced
Shading with Maya & Mental Ray
Advanced
Lighting with Maya & Mental Ray
Nuke
for 3D Artists
Classroom
training:
Applied
Multimedia Training Center
(1997-1998)
3D
& Special Effects Animator
(Alias|Wavefront PowerAnimator,
Softimage Eddie, IRIX on SGI O2)
Multimedia
Design and Communication
(Photoshop,
Premiere, Freehand, Director, Quark XPress, Mac)
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Introduction
I
am a Canadian citizen with indefinite leave to remain in
the UK. I am interested in working as a Nuke digital compositor
for feature films and have a keen interest in stereoscopy, photo/cinematography
and filmmaking.
Experience
Roto Artist,
Double Negative
Jan 2012 – Present
- Roto Artist creating spline-based articulated mattes and dustbusting/plate restoration for feature films using Nuke and proprietary tools.
To speed up the roto process, I try to use matchmove cameras & geometry or planar tracks in Nuke.
Sabbatical:
Learning VFX
Sep 2009 – Dec 2011
-
Developing skills for compositing, camera tracking and CGI
- Exploring
HDSLR filmmaking with my Canon 550D/T2i and d.i.y. camera rigs
Multiplayer
Lead Level Designer, Endrant Studios
Apr 2008 – Aug 2009
- Wolfenstein
video game (PC, Xbox 360, PS3)
-
Modelling, world building, lighting, scene optimizations, managing
the level design team
Lead
Level Designer, Splash Damage
Jun 2002 – Mar 2008 (Lead
as of Jul 2005)
- Enemy
Territory: Quake Wars video game (PC) (Lead Level Designer)
- Doom3
video game (PC) (Senior multiplayer Level Designer)
- Wolfenstein:
Enemy Territory video game (PC) (Level Designer)
-
Modelling, world building, lighting, scene optimizations, A.I.
scripting, liaison for executive producers & outsource developers,
managing the level design team
Graphic
Artist, Monument Production (Winnipeg) Limited
Mar – Apr 2002
-
Created graphics to dress sets and props for TV movie Christmas
Rush
Graphic
Designer/Web Developer, Allmedia Inc.
Oct 2001 – Mar 2002
-
Flash animator, graphic design, video shooting & editing for
a new-media TV pilot
Sabbatical:
Learning Level Design
Mar – Oct 2001
- Developing
real-time 3D level design theory & techniques using idTech3
Lead
2D Compositor, Digital Chameleon
Oct 2000 – Mar 2001
-
Using ToonBoom USAnimation for animated TV series Treasure
(Cinar/BBC)
Graphic
Designer/Web Developer, Manlab Internet
May 1999 – Jul 2000
-
Flash animator, graphic design, streaming video productions
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