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HDR Test
30 May 2010

After working through some training tutorials for using high dynamic range images with Maya lighting and mental ray rendering techniques I needed to take an afternoon to put things into practice beyond the lessons.

I spent the morning visiting a couple garden centres and finally got lucky at the Polhill Garden Centre at Badgers Mount, near Sevenoaks in Kent. I purchased a £10 20cm "gazing ball" and couldn't wait to get home to snap some HDR photos. The surface of the ball isn't perfect; there are some imperfections and subtle rippling as well as a seam through the middle that warps the reflections somewhat. My current camera is nothing special, a Canon IXUS 75, so the quality of my light probe suitably matches :P

All in all, my low-fi technology still allowed me to put some theory into practice and render out a shot from Maya that uses HDR imagery to help embed the cg elements into the scene with location-specific lighting, provides reflections, and gets my cg another small step closer to looking photoreal.

For this shot I wanted to stay in Maya and practice render layers without taking all the separate elements into an external compositing package.

  • A useBackground shader captures the shadows on the floor and lower portion of the couch.
  • A camera projection of the original plate onto simple geometry is used to generate the reflections of the floor, couch, and items on the shelf in background.
  • The original plate is also projected onto some cylinder geometry for the tripod legs in the foreground to allow a little box to sit behind the tripod in real 3D space.

 

 

 
     
 

 

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