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Mark
Fry
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Maya render archive ]
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Maya Renders
I
use Maya for all my 3D modelling & animation needs. Here is
a collection of renders from various projects and tests.
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| 22 January 2012
Inspired by The RC's funky new studio chairs, I modelled and rendered this page header image for my tumblr micro-blog. Check out the original photo in The RC episode 105 show notes.
See
the page header in action over on Interesting
Podcasts.
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| 28
July 2011
A
wide angle lens with shallow depth of field was used to render this
RSS icon for a page header on my tumblr micro-blog. Colour grading
was done in Photoshop with a bit of grain also added to the image.
See
the page header in action over on Interesting
RSS Feeds.
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| 12
July 2011
Here
are the Maya mental ray masterBeauty, wireframe (contours) and ambient
occlusion renders my "Workbench" set extension
shot.
[
more ]
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| 15
February 2011 This
is a close-up render/comp of the geometry I created for my "Sci-Fi
Wristband" VFX shot.
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07
December 2010
My
hands modelled in Maya polygons to learn topology & edge flow
techniques. The main purpose of this geometry is for rotomation
and camera projection.
Update:
04
February 2011
I rigged & animated/rotomated this geometry for my "Sci-Fi
Wristband" VFX shot. Footage was camera projected onto
the geometry which provided reflections and mental ray Final Gather
indirect illumination onto the wristband geometry.
[ more
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| 12
August 2010 This
image is a Maya Software render created during the first part of
the Escape
Studios online training course entitled "Advanced
Shading with Maya & Mental Ray". Escape Studios
provides the geometry & textures and they work you through creating
the shading networks for all the various materials. I'm quite enjoying
working in the Hypershade and learning more about the utilitiy nodes,
projections, and layered shaders.
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28
May 2010
My
head modelled in Maya polygons to learn topology & edge flow
techniques.
Update:
10
December 2010
This geometry was used to object track footage of my head in PFTrack
for my VFX shot, "Green Masked Superhero".
[ more
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| 29
January 2010
Saucer
Noire. The little man model is the freeware Andy
Rig v1.4.6 for Maya.
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29
January 2010
An
experimental Maya shot exploring depth of field rendering and digital
film grain done in post.
I'm
taking inspiration from grainy, low-light photos shot at ISO 1600
on a Canon IXUS 75.
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[
click for full size ^]
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27
August 2009
Maya
experiments in organic, procedural modeling
I'm
trying to avoid too much UV work in favor of 3D textures on things
that could be background objects.
The
stone pillars and railings were started with low poly blockout geometry
and I applied a Mesh Smooth to quickly increase the detail. A Displacement
Shader was then used to add in the random organic detail. I converted
the displacement to polys and then did a few passes with the Poly
Reduction tool to get the poly count back down to something reasonable.
The resulting "happy accidents" from the process give
the geometry a nice organic feel.
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| 25
August 2009
The
stone staircase started with a very quick low poly blockout mesh
and then every edge was beveled. I did a Mesh Smooth operation on
the model and then went around using the Sculpt Geometry Tool to
paint further softness and randomness into the mesh (view based
setting).
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18
August 2009
Environment
test shots for a previs animation, "The Escape".
The little girl model is the freeware Andy
Rig v1.4.6 for Maya.
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14
August 2009
This
is my concept model of the Strogg Slipgate teleporter used
in the Enemy Territory: Quake Wars video
game. My idea was to base the design of the teleporter on the Quake
symbol as a nod to the legacy of the Quake series. The
model was later used by the artists as a guide for the final in-game
asset.
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Copyright
Mark Fry. All rights reserved.
Image
popup overlay: Lightbox2
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