| |
|
|
| |
|
|
| |

|
Here
is a collection of visual effects shots demonstrating digital
compositing, camera tracking, CG and stereoscopic 3D.
Previous
experience using ToonBoom's USAnimation and Softimage
Eddie's node-based compositing packages has me feeling
right at home in today's powerful compositing programs like
Nuke and Shake.
|
|
|
|
| |
 |
|
| |
 |
VFX Reel 2011
05 October 2011
A showcase of my abilities as a VFX artist demonstrating:
- Nuke - compositing, camera projections, roto & prep
- Maya - multipass CG renders, lighting, proxy set geometry
- PFTrack - camera & geometry tracking
- Photoshop - textures for CG & camera projections, comp elements
[ more ]
|
|
|
| |
 |
|
| |
 |
Workbench
Set Extension
24
June 2011
The
goal for this locked-off greenscreen VFX shot was to create photoreal
CG assets in Maya that extend the set behind the
workbench. I also wanted to enhance the character in the shot by
removing his left pinky and ring fingers, a result of his previous
misdoings. A scar tissue patch created in Photoshop
was then tracked & warped into place using Nuke.
[
more ]
|

|
Asylum
Camera Projection
16
June
2011
A fast
hand-held camera and a tricky matchmove have been made easier to
work with using camera projections in Maya.
[
more ]
|
 |
Asylum
Matchmove
07
June 2011
Urban
exploration guerilla filmmaking
I am
currently working with a group of very talented CG & VFX Soho
artists on a pitch for an independent film. I shot these background
plates on my Canon 550D/T2i in an abandoned Asylum located in South
London.
The
plates were delensed in Nuke, camera tracking was
done in PFTrack and final adjustments to the camera's
f-curves were sorted out in Maya.
[
more ]
|

|
Sci-Fi
Wristband
04
February
2011
Inspired
by the trailer for Jon Favreau's "Cowboys & Aliens"
film, I created a short VFX shot using greenscreen elements filmed
on my Canon 550D/T2i, a photograph I took while on honeymoon in
Venice and a multipass CG render out of Maya's
mental ray.
[
more ]
|
 |
Green
Masked Superhero
10
December 2010
I used
PFTrack to object track my head with a poly mesh
and then composited a CG superhero mask over live footage. In Maya
I rendered out a beauty pass, lights id pass, motion vectors and
z-depth to use in the Nuke composite. Rotoscoping
was combined with a luma key to create the main matte for the comp.
[
more ]
|

|
Demon
Eyes
27
November
2010
Inspired
by the caustics from a coffee cup sitting in direct sunlight, I
put together this little Nuke composite. I filmed
the caustics on a black background as a practical element to use
for the organic energy beams to be emitted from my eyes.
[
more ]
|
|
|
| |
 |
|
| |
 |
Stereo
Blocks 2D to 3D Conversion
11
September 2010
This
anaglyph stereoscopic video was created from 2D footage that was
converted to 3D using PFTrack, Maya
and Nuke.
[
more ]
|

|
Stereo
Photography2
03
September
2010
Taking
advantage of a rare sunny day in London, I ventured out with my
Canon 550D/T2i and tripod to capture some more stereoscopic photographs.
[
more ]
|
 |
Stereo
Photography
31
August 2010
These
stereo anaglyph photos were created using the "shoot, slide,
shoot" technique. The view for the left eye is photographed
and then the camera is moved to the right to capture the right eye
view.
[
more ]
|

|
Stereo
Conversion
25
August
2010
These
photos have been dimensionalized (converted from 2D to 3D stereoscopic
images) in Nuke using the RotoPaint and
Anaglyph nodes. This technique uses a single photograh
to generate the view offsets for the left & right eyes.
[
more ]
|
|
|
| |
 |
|
| |
 |
HDR
Test
30
May 2010
After
working through some training tutorials about using high dynamic
range (HDR) images with Maya lighting and mental
ray rendering techniques I purchased a £10 20cm "gazing
ball" from a local garden centre.
[
more ]
|

|
Nodal
Pan
12
March 2010
This
is a test using a matchmoved camera from PFTrack
to re-photograph a new bg plate in Maya. Since
a camera pan or tilt movement has very little parallax in the shot
it is very similar to translating across a still image.
[
more ]
|
 |
Matchmove4
10
March 2010
This
was a very straightforward matchmove in Boujou
using only autofeatures (and a quick pass to remove jittery tracks
wherever the waves splash against the rocks) with elements composited
in Shake.
[
more ]
|

|
Perspective
Match
01
March 2010
This
little animation was done in Maya after going through
the "Perspective Matching Tutorial" in Chapter 1 of "Matchmoving:
The Invisible Art of Camera Tracking" written by Tim Dobbert.
[
more ]
|
 |
Matchmove3
05
February 2010
A PFTrack
matchmove done with 31 User-Feature tracking guides, articulated
mattes, Auto-Features and constraints.
[
more ]
|

|
Matchmove2
Composite
25
February 2010
A Maya
Live camera matchmove and Shake composite
with textures created using stills from coverage video. The tracking
was done with 34 manaully-placed track boxes and the scene was oriented
with a few planar constraints.
[
more ]
|

|
Matchmove
05
January 2010
A simple
Maya Live camera matchmove.
[
more ]
|
| 
|
Various
Test Shots
A collection
of VFX tests and one-offs.
[
more ]
|
|
|
| |
 |
|
| |
| 
[
CLICK HERE FOR THE RENDER
ARCHIVE >>] |
|
|
| |
|
|
 |
 |
 |
| |
Copyright
Mark Fry. All rights reserved.
|
|