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M a r k   F r y

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With a focus on camera tracking/matchmoving and 3D compositing, I'm hoping to build a good workflow that blends many years of 2D and 3D experience to yeild a cohesive VFX shot.

Previous vector-based Flash animation projects have prepared me for many of the spline tools found in professional compositing and tracking packages. ToonBoom's USAnimation 2D compositing package and Softimage Eddie have provided the groundwork for me to learn today's powerful node-based compositing programs like Nuke and Shake.

 

 

 
 

 

Stereo Photography2
03 September 2010

Taking advantage of a rare sunny day in London, I ventured out with my camera and tripod to capture some more stereoscopic photographs.

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Stereo Photography
31 August 2010

These stereo anaglyph photos were created using the "shoot, slide, shoot" technique. The view for the left eye is photographed and then the camera is moved to the right to capture the right eye view.

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Stereo Conversion
25 August 2010

These photos have been dimensionalized (converted from 2D to 3D stereoscopic images) in Nuke using the RotoPaint and Anaglyph nodes. This technique uses a single photograh to generate the view offsets for the left & right eyes.

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HDR Test
30 May 2010

After working through some training tutorials for using high dynamic range images with Maya lighting and mental ray rendering techniques I needed to take an afternoon to put things into practice beyond the lessons.

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Nodal Pan
12 March 2010

This is a test using a matchmoved camera from PFTrack to re-photograph a new bg plate. Since a simple camera pan or tilt movement has very little parallax in the shot, it is in effect very similar to panning around a still image. This can be exploited to speed up the vfx workflow.

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Matchmove4
10 March 2010

This was a very straightforward matchmove in Boujou using only autofeatures and a quick pass to remove jittery tracks wherever the waves splash against the rocks.

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Perspective Match
01 March 2010

This little animation was done after going through the "Perspective Matching Tutorial" in Chapter 1 of "Matchmoving: The Invisible Art of Camera Tracking" written by Tim Dobbert.

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Matchmove3
05 February 2010

A PFTrack matchmove done with 31 User-Feature tracking guides, articulated mattes, Auto-Features, and constraints.

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Matchmove2 Composite
25 February 2010

A Maya Live camera matchmove and Shake composite with textures created using stills from coverage video. The tracking was done with 34 manaully-placed track boxes and the scene was oriented with a few planar constraints.

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Matchmove
05 January 2010

A simple Maya Live camera matchmove.

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Various Test Shots

A collection of vfx tests and one-offs.

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